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000590_owner-lightwave-l _Tue Feb 28 13:05:42 1995.msg
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Date: 28 Feb 1995 08:45:08 PST
From: "Fernando Martins" <F4MMART@PB1.PacBell.COM>
Subject: Transparency
To: lightwave-l@netcom.com
Comment: SR F4MMART 02/28/95 08:48:39 PB1
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
> > Why the grid texture? I've seen this advice posted twice and can't
> > figure
> > out why you'd want to use a grid in a light beam.
>
>The trick is to make the grid so big it fills the entire texture. Then if you
>use a falloff value on the big grid (which technically is no longer a grid but
>a flat texture color) you can do gradients and stuff.
And you can simulate fog or dust in the air if you add a fractal noise texture
(size=very low, like 0.01) to the transparency map button. That and the fallof
grid texture will make you lightbeam look very reallistic.
Add some acceleration to the fractal noise texture and the fog will move and ev
erything :)
___ _____ Fernando Martins
|_ | | | (510)823-1011
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______________F4MMART@sr.pacbell.com